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Battlefield 1: They Shall Not Pass

These are two vehicles I spent most of my time on during this project. Images taken in Frostbite.

Modeling, texturing and shaderwork by me. By far the biggest tank in the game, it is also fully destructible.

Modeling, texturing and shaderwork by me. By far the biggest tank in the game, it is also fully destructible.

Rear of the tank.

Rear of the tank.

Created together with 3d Artist Claes Wikdahl. It has several different configurations, inspired by real world tank development during the era.

Created together with 3d Artist Claes Wikdahl. It has several different configurations, inspired by real world tank development during the era.