Here is a small excerpt of weapons from Battlefield V, rendered inside the Frostbite engine. My role as Lead Weapon Artist was to manage a team of talented 3D artist, creating workflows, pipelines, shaders, materials and designing all the visuals of the items you can hold in the game. Special thanks to Sebastian Salvo, Joel Dabrosin, David Ljungstedt and Linus Scheffel, for putting all their best efforts into these great assets!